private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Player")) { PlayerAvatar playerAvatar = other.gameObject.GetComponent <PlayerAvatar>(); playerAvatar.Hurt(damage); GetComponent <BaseAvatar>().Hurt(1000000); } }
private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Player")) { PlayerAvatar playerAvatar = other.gameObject.GetComponent <PlayerAvatar>(); playerAvatar.Hurt(damage); GetComponent <BaseAvatar>().Hurt(1000000); } }