示例#1
0
 void Start()
 {
     m_AnimController = GetComponent <PlayerAnimationController>();
     m_RigidBody      = GetComponent <Rigidbody>();
     m_Player         = GetComponent <Player>();
     m_Input          = GetComponent <PlayerInput>();
     m_Camera         = Camera.main;
     m_AnimController.AddObserver(this);         // アニメーションイベント通知受け取り用
 }
示例#2
0
    void Init()
    {
        // 各種アニメーション関連のイベント通知受け取り用
        m_AnimController.AddObserver(this);
        // PlayerManagerへの通知が完了するまで重力OFF
        m_RigidBody.useGravity = false;
        m_HalfCastDistance     = m_CastDistance * 0.5f;
        m_CastOffset           = Vector3.up * m_HalfCastDistance;

        m_OwnerName = monobitView.owner.name;

        // InGameシーンのロードよりも早くスポーンする可能性があるのでコルーチンで処理
        StartCoroutine(NotifySpawnPlayer());

        if (monobitView.isMine == false)
        {
            return;
        }

        ApplicationManager.CursorMgr.SetCursorSettings();
    }
示例#3
0
 void Start()
 {
     skyjump1         = 0;
     skyjump2         = 1;
     fast1            = 1;
     fast2            = 1;
     m_AnimController = GetComponent <PlayerAnimationController>();
     m_RigidBody      = GetComponent <Rigidbody>();
     m_Player         = GetComponent <Player>();
     m_Input          = GetComponent <PlayerInput>();
     m_Camera         = Camera.main;
     m_AnimController.AddObserver(this); // アニメーションイベント通知受け取り用
     shellLabel.text = "Bullet:6";
     if (NetworkGUI.stageselect == 4)
     {
         shotCount = 10;
     }
     else
     {
         shotCount = 6;
     }
 }