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C# (CSharp) PlayerAnimationController.EnableIdle示例
编程语言:
C# (CSharp)
类/类型:
PlayerAnimationController
方法/功能:
EnableIdle
hotexamples.com的示例:
1
C# (CSharp) PlayerAnimationController.EnableIdle - 已找到1个示例
。这些是从开源项目中提取的最受好评的
PlayerAnimationController.EnableIdle
来自程序包 Castle-Bashers现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Jump(4)
AcceptInput(3)
Attack(3)
AddObserver(3)
ChangeAnimation(2)
CrossfadeAnimation(2)
GetFloat(2)
GetComponent(2)
GetBool(2)
GetAttacks(2)
Flip(2)
Init(2)
IsRunning(2)
AcceptSpecialState(2)
HandleAnimation(2)
GameUpdate(1)
FixedTick(1)
Fish(1)
GetStreak(1)
GetStreakMultiplier(1)
Goal(1)
GotHit(1)
HandleCombatAnimations(1)
HandleCombatAnimationFinished(1)
Explode(1)
HandleIsClimbing(1)
HandleMovementAnimations(1)
HandlePlayerClimbBlend(1)
HandlePlayerIsClimbing(1)
HandlePlayerIsClimbingLedge(1)
HandlePlayerIsGrounded(1)
HandlePlayerIsZTargeting(1)
HandlePlayerSpeed(1)
HandlePlayerZTargetingBlend(1)
InformVelocity(1)
Initialise(1)
IsAttacking(1)
IsSliding(1)
Fire(1)
EnableWalk(1)
EndWalk(1)
AnimateDeath(1)
AnimationsUpdate(1)
AnimationSwitch(1)
AnimateShoot(1)
AnimateRevive(1)
AnimateMovement(1)
AnimateIdle(1)
AnimateAttack(1)
AttachArtifact(1)
常用方法
Jump (4)
AcceptInput (3)
Attack (3)
AddObserver (3)
ChangeAnimation (2)
CrossfadeAnimation (2)
GetFloat (2)
GetComponent (2)
GetBool (2)
GetAttacks (2)
常用方法
Flip (2)
Init (2)
IsRunning (2)
AcceptSpecialState (2)
HandleAnimation (2)
GameUpdate (1)
FixedTick (1)
Fish (1)
GetStreak (1)
GetStreakMultiplier (1)
Goal (1)
GotHit (1)
HandleCombatAnimations (1)
HandleCombatAnimationFinished (1)
Explode (1)
HandleIsClimbing (1)
HandleMovementAnimations (1)
HandlePlayerClimbBlend (1)
HandlePlayerIsClimbing (1)
HandlePlayerIsClimbingLedge (1)
常用方法
Goal (1)
GotHit (1)
HandleCombatAnimations (1)
HandleCombatAnimationFinished (1)
Explode (1)
HandleIsClimbing (1)
HandleMovementAnimations (1)
HandlePlayerClimbBlend (1)
HandlePlayerIsClimbing (1)
HandlePlayerIsClimbingLedge (1)
HandlePlayerIsGrounded (1)
HandlePlayerIsZTargeting (1)
HandlePlayerSpeed (1)
HandlePlayerZTargetingBlend (1)
InformVelocity (1)
Initialise (1)
IsAttacking (1)
IsSliding (1)
Fire (1)
EnableWalk (1)
EndWalk (1)
AnimateDeath (1)
AnimationsUpdate (1)
AnimationSwitch (1)
AnimateShoot (1)
AnimateRevive (1)
AnimateMovement (1)
AnimateIdle (1)
AnimateAttack (1)
AttachArtifact (1)
常用方法
HandlePlayerIsGrounded (1)
HandlePlayerIsZTargeting (1)
HandlePlayerSpeed (1)
HandlePlayerZTargetingBlend (1)
InformVelocity (1)
Initialise (1)
IsAttacking (1)
IsSliding (1)
Fire (1)
EnableWalk (1)
EndWalk (1)
AnimateDeath (1)
AnimationsUpdate (1)
AnimationSwitch (1)
AnimateShoot (1)
AnimateRevive (1)
AnimateMovement (1)
AnimateIdle (1)
AnimateAttack (1)
AttachArtifact (1)
AnimateAimStanding (1)
AnimateAimChasing (1)
Animate (1)
Anim (1)
ActivateHands (1)
ActivateAttack (1)
AttachArmor (1)
AttachWeapon (1)
EndSwim (1)
Die (1)
EndSleep (1)
EnableRun (1)
EnableIdle (1)
EnableAtack (1)
Drown (1)
DoWallRunAnimation (1)
Death (1)
BodyRotation (1)
DeactivateHands (1)
DamageAnimationComplete (1)
PlayerAnimationController Class Documentation
示例#1
0
显示文件
private void SetIdlePlayer() { rb.velocity = Vector3.zero; animationController.EnableIdle(); }
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