public void TestBasicPlayerState()
        {
            Player player = new Player(JSONUtils.ParseFile("../../../Assets/Resources/TestData/player1.json"));
            Scene1StateManager scene = new Scene1StateManager(sceneJson);
            scene.Player = player;
            Assert.AreEqual("SceneStart0",scene.SetState("SceneStart").Name);

            player.AddStateCrumb("start0");
            Assert.AreEqual("SceneStart1",scene.SetState("SceneStart").Name);
            Assert.AreEqual("UnderBed0",scene.SetState("UnderBed").Name);

            player.AddStateCrumb("foobar0");
            player.AddStateCrumb("movebed0");
            Assert.AreEqual("UnderBed1",scene.SetState("UnderBed").Name);
            Assert.AreEqual("SceneStart1",scene.SetState("SceneStart").Name);

            player.AddStateCrumb("note0");
            Assert.AreEqual("UnderBed2",scene.SetState("UnderBed").Name);
            Assert.AreEqual("HiddenBox0",scene.SetState("HiddenBox").Name);

            player.AddStateCrumb("key0");
            Assert.AreEqual("HiddenBox1",scene.SetState("HiddenBox").Name);
            Assert.AreEqual("Door1",scene.SetState("Door").Name);
        }