public SourceBuildingModel(Player playerOwner, int townID, int hexaID) : base(playerOwner) { this.townID = townID; this.hexaID = hexaID; upgrade = UpgradeKind.NoUpgrade; TownModel town = GameState.map.GetTownByID(townID); int buildingPos = town.FindBuildingByHexaID(hexaID); HexaModel hexa = town.GetHexa(buildingPos); SourceAll sourceNormal = new SourceAll(0); int amountNormal = hexa.GetStartSource(); switch (hexa.GetKind()) { case HexaKind.Forest: sourceNormal = new SourceAll(0, 0, 0, amountNormal, 0); break; case HexaKind.Stone: sourceNormal = new SourceAll(0, 0, amountNormal, 0, 0); break; case HexaKind.Cornfield: sourceNormal = new SourceAll(amountNormal, 0, 0, 0, 0); break; case HexaKind.Pasture: sourceNormal = new SourceAll(0, amountNormal, 0, 0, 0); break; case HexaKind.Mountains: sourceNormal = new SourceAll(0, 0, 0, 0, amountNormal); break; } playerOwner.AddCollectSources(sourceNormal, new SourceAll(0)); upgrade1cost = new SourceAll(0); upgrade2cost = new SourceAll(0); switch (hexa.GetKind()) { case HexaKind.Mountains: buildingKind = SourceBuildingKind.Mine; titleBuilding = Strings.PROMT_TITLE_WANT_TO_BUILD_MINE; upgrade1Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_1_MINE; upgrade2Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_2_MINE; upgrade1Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_1_MINE; upgrade2Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_2_MINE; upgrade0iconActive = GameResources.Inst().GetHudTexture(HUDTexture.IconMineActive); upgrade0icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMine); upgrade1icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMine1); upgrade2icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMine2); break; case HexaKind.Forest: buildingKind = SourceBuildingKind.Saw; titleBuilding = Strings.PROMT_TITLE_WANT_TO_BUILD_SAW; upgrade1Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_1_SAW; upgrade2Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_2_SAW; upgrade1Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_1_SAW; upgrade2Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_2_SAW; upgrade0iconActive = GameResources.Inst().GetHudTexture(HUDTexture.IconSawActive); upgrade0icon = GameResources.Inst().GetHudTexture(HUDTexture.IconSaw); upgrade1icon = GameResources.Inst().GetHudTexture(HUDTexture.IconSaw1); upgrade2icon = GameResources.Inst().GetHudTexture(HUDTexture.IconSaw2); break; case HexaKind.Cornfield: buildingKind = SourceBuildingKind.Mill; titleBuilding = Strings.PROMT_TITLE_WANT_TO_BUILD_MILL; upgrade1Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_1_MILL; upgrade2Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_2_MILL; upgrade1Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_1_MILL; upgrade2Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_2_MILL; upgrade0iconActive = GameResources.Inst().GetHudTexture(HUDTexture.IconMillActive); upgrade0icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMill); upgrade1icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMill1); upgrade2icon = GameResources.Inst().GetHudTexture(HUDTexture.IconMill2); break; case HexaKind.Pasture: buildingKind = SourceBuildingKind.Stepherd; titleBuilding = Strings.PROMT_TITLE_WANT_TO_BUILD_STEPHERD; upgrade1Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_1_STEPHERD; upgrade2Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_2_STEPHERD; upgrade1Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_1_STEPHERD; upgrade2Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_2_STEPHERD; upgrade0iconActive = GameResources.Inst().GetHudTexture(HUDTexture.IconStepherdActive); upgrade0icon = GameResources.Inst().GetHudTexture(HUDTexture.IconStepherd); upgrade1icon = GameResources.Inst().GetHudTexture(HUDTexture.IconStepherd1); upgrade2icon = GameResources.Inst().GetHudTexture(HUDTexture.IconStepherd2); break; case HexaKind.Stone: buildingKind = SourceBuildingKind.Quarry; titleBuilding = Strings.PROMT_TITLE_WANT_TO_BUILD_QUARRY; upgrade1Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_1_QUARRY; upgrade2Title = Strings.PROMPT_TITLE_WANT_TO_UPGRADE_2_QUARRY; upgrade1Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_1_QUARRY; upgrade2Description = Strings.PROMPT_DESCRIPTION_WANT_TO_UPGRADE_2_QUARRY; upgrade0iconActive = GameResources.Inst().GetHudTexture(HUDTexture.IconQuarryActive); upgrade0icon = GameResources.Inst().GetHudTexture(HUDTexture.IconQuarry); upgrade1icon = GameResources.Inst().GetHudTexture(HUDTexture.IconQuarry1); upgrade2icon = GameResources.Inst().GetHudTexture(HUDTexture.IconQuarry2); break; } }