void OnHitPlayer( Player player ) { if(gameObject.tag == "Rock") { player.ReduceHealth(20); if( player.GetHealth() != 0 ) GameObject.Destroy(gameObject); } else if(gameObject.tag == "Coin") { player.AddCoins(); GameObject.Destroy(gameObject); } else if(gameObject.tag == "Dynamite") { player.AddDynamite(); GameObject.Destroy(gameObject); } else if(gameObject.tag == "Wood") { player.AddWood(); GameObject.Destroy(gameObject); } }