示例#1
0
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        trackBinding = playerData as Platoon;

        if (trackBinding == null)
        {
            return;
        }

        if (!firstFrameHappened)
        {
            defaultPositions   = trackBinding.GetCurrentPositions();
            firstFrameHappened = true;
        }

        //different behaviour depending if Unity is in Play mode or not,
        //because NavMeshAgent is not available in Edit mode
        if (Application.isPlaying)
        {
            ProcessPlayModeFrame(playable);
        }
        else
        {
            ProcessEditModeFrame(playable);
        }
    }