示例#1
0
    //Happens in Play mode
    //Uses the NavMeshAgent to control the units, delegating their movement and animations to the AI
    private void ProcessPlayModeFrame(Playable playable)
    {
        int inputCount = playable.GetInputCount();

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);
            ScriptPlayable <AICommandBehaviour> inputPlayable = (ScriptPlayable <AICommandBehaviour>)playable.GetInput(i);
            AICommandBehaviour input = inputPlayable.GetBehaviour();

            //Make the Unit script execute the command
            if (inputWeight > 0f)
            {
                if (!input.commandExecuted)
                {
                    AICommand c = new AICommand(input.commandType, input.targetPosition, input.targetUnit);
                    trackBinding.ExecuteCommand(c);
                    input.commandExecuted = true;                     //this prevents the command to be executed every frame of this clip
                }
            }
        }
    }
 public void IssueCommand(AICommand cmd)
 {
     selectedPlatoon.ExecuteCommand(cmd);
 }