// コンストラクタ private void Start() { _platoon = Platoon.Unfinished; _cardManager = GameObject.FindGameObjectWithTag("CardManager").GetComponent <CardManager>(); _cardCheck = this.GetComponent <CardCheck>(); _save = GameObject.FindGameObjectWithTag("Save").GetComponent <Save>(); }
public async Task <IActionResult> PutPlatoon([FromRoute] int id, [FromBody] Platoon platoon) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != platoon.Id) { return(BadRequest()); } _context.Entry(platoon).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlatoonExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
private Platoon ConvertTrainingSet(TrainingSet set, int numberOfPlayers, int minimumFireteamSize, TeamSide side) { var chosenPlatoon = ChoosePlatoon(set, numberOfPlayers, minimumFireteamSize); Platoon platoon = new Platoon(side, minimumFireteamSize); platoon.SupportingRoles = int.Parse(chosenPlatoon.players); int squadCounter = 0; foreach (TrainingSetPlatoonSquad trainingSquad in chosenPlatoon.Squad) { var squad = platoon.AddSquad((SquadSign)squadCounter); squad.SupportingRoles = int.Parse(trainingSquad.players); foreach (TrainingSetPlatoonSquadFireteam trainingFireteam in trainingSquad.Fireteam) { squad.AddFireTeam(int.Parse(trainingFireteam.players)); } squadCounter++; } return(platoon); }
/// <summary> /// Приспособленец /// </summary> public static void GoFlyweightPlatoonSpecialty() { PlatoonFactory platoonFactory = new PlatoonFactory(); Platoon platoon = platoonFactory.GetPlatoon("Танкисты"); if (platoon != null) { platoon.SetTitleAndConnect("2Т-15"); platoon.SetTitleAndConnect("4Т-16"); platoon.SetTitleAndConnect("1Т-18"); } platoon = platoonFactory.GetPlatoon("Артиллеристы"); if (platoon != null) { platoon.SetTitleAndConnect("3М-08"); } platoon = platoonFactory.GetPlatoon("Связисты"); if (platoon != null) { platoon.SetTitleAndConnect("2С-12"); } platoon = platoonFactory.GetPlatoon("Медицинский"); if (platoon != null) { platoon.SetTitleAndConnect("5М-17"); platoon.SetTitleAndConnect("5М-18"); } Console.ReadKey(); }
public async Task <IActionResult> Edit(int id, [Bind("PlatoonId,PlatoonName,ArmyId")] Platoon platoon) { if (id != platoon.PlatoonId) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(platoon); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlatoonExists(platoon.PlatoonId)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["ArmyId"] = new SelectList(_context.Armies, "ArmyId", "ArmyId", platoon.ArmyId); return(View(platoon)); }
// 隊列チェック public void CheckPlatoon(CardData[] cardDatas) { _timeNow = DateTime.Now; for (int num = 0; num < cardDatas.Length; num++) { _cardList.Add(cardDatas[num]); _totalNumber += cardDatas[num]._number; } SortNum(); if (Wedge()) { _platoon = Platoon.Wedge; } else if (Phalanx()) { _platoon = Platoon.Phalanx; } else if (Battalion()) { _platoon = Platoon.Battalion; } else if (Skirmisher()) { _platoon = Platoon.Skirmisher; } else { _platoon = Platoon.Host; } }
public void SpawnPlatoon(string prefabName, Vector3[] positions, int rows, int cols, Dictionary <Colors, int> colorRates, float fireRate) { Platoon pl = new Platoon(prefabName, positions, rows, cols, colorRates, fireRate); platoons.Add(pl); pl.OnPlatoonDefeat += OnPlatoonDefeat; }
public TroopDistributionResult Calculate(TroopDistributionCommand command) { var trainingDataResult = _dataProvider.GetTrainingData(); var bluforPlayers = (int)Math.Ceiling(command.IsPvp ? GetBluforPlayersForPvp(command) : command.PlayersForCalculation); var opforPlayers = command.PlayersForCalculation - bluforPlayers; Platoon blufor = ConvertTrainingSet(trainingDataResult, bluforPlayers, command.MinimumFireteamSize, TeamSide.Blufor); Platoon opfor = null; if (opforPlayers != 0) { opfor = ConvertTrainingSet(trainingDataResult, opforPlayers, command.MinimumFireteamSize, TeamSide.Opfor); } var unusedPlayers = command.PlayersForCalculation - (bluforPlayers + opforPlayers); return(new TroopDistributionResult { Blufor = blufor, Opfor = opfor, SpecialRoles = command.SpecialRolePlayers != 0 ? new SpecialPlatoon("Special roles", command.SpecialRolePlayers) : null, ExtraPlayers = unusedPlayers != 0 ? new SpecialPlatoon("Unused players", unusedPlayers) : null, Zeus = command.IsPvp ? null : new SpecialPlatoon("Zeus", command.NumberOfZeuses) }); }
/// <summary> /// Мост /// </summary> public static void GoBridgeStartWar() { Platoon platoon = new Platoon("2СИ-15"); platoon.AddSolder("Халилов ", "Старший стрелок"); platoon.AddSolder("Одилов ", "Гранатометчик"); platoon.AddSolder("Шарков ", "Помощник гранатометчика"); platoon.AddSolder("Лепезин ", "Стрелок"); platoon.AddSolder("Дадашев ", "Стрелок"); platoon.AddSolder("Нагель ", "Пулеметчик"); platoon.AddSolder("Андрюков", "Снайпер"); RollCall rollCall = new RollCall(); Print(rollCall.Begin(platoon)); Console.WriteLine("\nВзвод {0} готов к войне:\n", platoon.title); War war = new GoodConditions(new PlanA()); Print(war.plan.Greeting); Print(war.Greeting); Print(war.Attack()); Print(war.Respite()); Print(war.BearALoss()); war.plan = new PlanB(); Print(war.plan.Greeting); Print(war.Greeting); Print(war.Respite()); Print(war.Attack()); Print(war.Report()); Console.ReadKey(); }
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { trackBinding = playerData as Platoon; if (trackBinding == null) { return; } if (!firstFrameHappened) { defaultPositions = trackBinding.GetCurrentPositions(); firstFrameHappened = true; } //different behaviour depending if Unity is in Play mode or not, //because NavMeshAgent is not available in Edit mode if (Application.isPlaying) { ProcessPlayModeFrame(playable); } else { ProcessEditModeFrame(playable); } }
public Session(Platoon platoon, Subject subject, CheckListClass checkList, Student student, bool isTest) { this.Platoon = platoon; this.Subject = subject; this.CheckList = checkList; this.Student = student; this.IsTest = isTest; }
// コンストラクタ private void Start() { _platoonFlag = false; _platoon = Platoon.Unfinished; _totalNumber = 0; }
public PlatoonDto(Platoon p) { PlatoonId = p.PlatoonId; a = new ArcherDto(p.Archers); h = new HorsemanDto(p.Horsemans); s = new EliteDto(p.Soldiers); c = new CountryDto(p.Owner); }
private void Awake() { selectedPlatoon = GetComponent <Platoon>(); Cursor.lockState = CursorLockMode.Confined; #if UNITY_EDITOR Application.targetFrameRate = 30; //just to keep things "smooth" during presentations #endif }
/// <summary> /// Возвращает силу урона отряда. /// </summary> /// <param name="platoon">Отряд.</param> /// <returns>Сила урона.</returns> public int GetCasualties(Platoon platoon) { int casualties = platoon.UnitList.Sum(u => u.Casualties); platoon.Force = casualties; return(casualties); }
public void OpenPanel() //выполняет открытие меню редактирования списка студентов { CreatePanel.SetActive(true); SelectedPlatoon = PlatoonsManager.GetPlatoon(SelectPlatoon.captionText.text); NamePlatoon.text = SelectedPlatoon.NamePlatoon; Students = new List <Student>(SelectedPlatoon.Students); Debug.Log(Students.Count); Debug.Log(Students.ToArray()[0].NameStudent); Invoke("UpdateTable", (float)0.5); //задержка для подгрузки данных }
public async Task <IActionResult> PostPlatoon([FromBody] Platoon platoon) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.Platoon.Add(platoon); await _context.SaveChangesAsync(); return(CreatedAtAction("GetPlatoon", new { id = platoon.Id }, platoon)); }
public async Task <IActionResult> Create([Bind("PlatoonId,PlatoonName,ArmyId")] Platoon platoon) { if (ModelState.IsValid) { _context.Add(platoon); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["ArmyId"] = new SelectList(_context.Armies, "ArmyId", "ArmyId", platoon.ArmyId); return(View(platoon)); }
/// <summary> /// Наступление первого отряда на второй. /// </summary> /// <param name="pl_1">Нападающий отряд.</param> /// <param name="pl_2">Обороняющийся отряд.</param> /// <returns>Обороняющийся отряд.</returns> public Platoon Offensive(Platoon pl_1, Platoon pl_2) { Console.WriteLine($"Начало атаки {pl_1} на {pl_2}."); logger.Trace($"Начало атаки {pl_1} на {pl_2}."); List <Unit> result = new List <Unit>(); // Урон, который может нанести отряд. int сasualties = _platoonService.GetCasualties(pl_1); Console.WriteLine($"Сила удара {сasualties}."); var lst = pl_2.UnitList; int t = 0; int c = сasualties; while (lst.Count > 1) { // Индекс случайно выбранной жертвы. int index = ArmyService.RND.Next(lst.Count()); // Величина удара. t = ArmyService.RND.Next(c + 1); // Нанесение удара. lst[index].Life -= t; c -= t; if (lst[index].Life > 0) { result.Add(lst[index]); } lst.RemoveAt(index); } // Удар по последнему юниту. lst[0].Life -= c; if (lst[0].Life > 0) { result.Add(lst[0]); } pl_2.UnitList = result; Console.WriteLine($"Конец атаки."); logger.Trace($"Конец атаки {pl_1} на {pl_2}."); return(pl_2); }
static void InfantryPlt() { Soldier joe = new Enlisted(); Soldier pl = new Officer(); Weapon rifle = new Rifle(); Units platoon = new Platoon(); Console.WriteLine($"A typical Infantry company consists of: {platoon.strength} Personnel"); Console.WriteLine("All the enlisted men say " + joe.Describe()); Console.WriteLine("While the officer says " + pl.Describe()); Console.WriteLine("Every Soldier carries a " + rifle.Name); Console.WriteLine("Loaded with " + rifle.Load()); }
public bool CreatePlatoon(PlatoonCreate model) { var entity = new Platoon() { Name = model.Name, Familiar = model.Familiar }; using (var ctx = new ApplicationDbContext()) { ctx.PlatoonDbSet.Add(entity); return(ctx.SaveChanges() == 1); } }
public void Offensive_UnitLife_Decreased() { Platoon pl_1 = _platoonService.Create("Кентавр", 3, 150, 60); Platoon pl_2 = _platoonService.Create("Скелет", 3, 40, 10); int life_sum_1 = pl_2.UnitList.Sum(u => u.Life); Platoon result = _gameService.Offensive(pl_1, pl_2); int life_sum_2 = pl_2.UnitList.Sum(u => u.Life); Assert.IsTrue(life_sum_2 < life_sum_1, String.Format("Сумма жизней юнитов отряда-жертвы не изменилась. life_sum = {0}", life_sum_2)); }
/// <summary> /// Добавить доп. взводы /// </summary> public void AddSubPlatoon() { PlatoonFactory platoonFactory = new PlatoonFactory(); Platoon platoon = platoonFactory.GetPlatoonClear("Артиллеристы"); platoon.SetTitleAndConnect("5F-13"); sq.Add(platoon); platoon = platoonFactory.GetPlatoon("Медицинский"); platoon.SetTitleAndConnect("5М-17"); sq.Add(platoon); platoon = platoonFactory.GetPlatoon("Связисты"); platoon.SetTitleAndConnect("3C-17"); sq.Add(platoon); }
public void PostPlatoon(int id) { var Owner = _dbcontext.Countries.Where(c => c.CountryId == id).FirstOrDefault(); var p = new Platoon() { Owner = Owner, Archers = new Archer(), Horsemans = new Horseman(), Soldiers = new Elite() }; _dbcontext.Platoons.Add(p); _dbcontext.SaveChanges(); }
public static void OnChangePlatoonDropdownOut(Dropdown SelectPlatoon, UnityUITable.Table Table, Text PlatoonNameLabel) //внешний обработчик события изменения выбранного взвода { SelectedPlatoon = PlatoonsManager.GetPlatoon(SelectPlatoon.captionText.text); PlatoonNameLabel.text = "Взвод: " + SelectPlatoon.captionText.text; byte number = 1; Students.Clear(); foreach (Student student in SelectedPlatoon.Students) { Students.Add(new Student(student.NameStudent, number)); number++; } Table.UpdateContent(); }
private static void Tank() { Soldier joe = new Enlisted(); Soldier pl = new Officer(); Soldier chief = new Warrant(); Weapon tank = new Tank(); Units platoon = new Platoon(); Console.WriteLine($"A typical armor platoon consists of: {platoon.strength} Personnel"); Console.WriteLine("All the enlisted men say " + joe.Describe()); Console.WriteLine("While the officer says " + pl.Describe()); Console.WriteLine("The maintenance chief says " + chief.Describe()); Console.WriteLine("Soldiers use the " + tank.Name); Console.WriteLine("With a " + tank.Load()); }
public void Offensive_UnitCount_Decreased() { Platoon pl_1 = _platoonService.Create("Кентавр", 3, 70, 33); pl_1.UnitList[0].Casualties = 34; //34 33 33 Platoon pl_2 = _platoonService.Create("Скелет", 3, 33, 10); Platoon result = _gameService.Offensive(pl_1, pl_2); int life_sum_2 = pl_2.UnitList.Sum(u => u.Life); Assert.IsTrue(pl_2.UnitList.Count < 3, String.Format("Количество юнитов отряда-жертвы не изменилось. pl_2.UnitList.Count = {0}", pl_2.UnitList.Count)); }
/// <summary> /// Добавить доп. взводы /// </summary> public List <string> AddSubPlatoon() { List <string> vs = new List <string>(); PlatoonFactory platoonFactory = new PlatoonFactory(); Platoon platoon = platoonFactory.GetPlatoonClear("Артиллеристы"); vs.Add(platoon.SetTitleAndConnect("5F-13")); sq.Add(platoon); platoon = platoonFactory.GetPlatoon("Медицинский"); vs.Add(platoon.SetTitleAndConnect("5М-17")); sq.Add(platoon); platoon = platoonFactory.GetPlatoon("Связисты"); vs.Add(platoon.SetTitleAndConnect("3C-17")); sq.Add(platoon); return(vs); }
public static IEnumerable <Platoon> ParseKingdom(string line, List <string> terrains) { var platoons = new List <Platoon>(); if (!ValidateKingdom(line)) { throw new Exception(string.Format("Invalid kingdom: {0}", line)); } var platoonList = line.Split(";"); //foreach(var p in platoonList) //{ // if (!ValidatePlatoon(p)) // { // throw new Exception(string.Format("Invalid platoon: {0}", p)); // } // var chunks = p.Split("#"); // var platoon = new Platoon(); // platoon.Class = chunks[0]; // platoon.NumberOfSoldiers = Convert.ToInt32(chunks[1]); // platoons.Add(platoon); //} for (var i = 0; i < platoonList.Length; i++) { var p = platoonList[i]; if (!ValidatePlatoon(p)) { throw new Exception(string.Format("Invalid platoon: {0}", p)); } var chunks = p.Split("#"); var platoon = new Platoon(); platoon.Class = chunks[0]; platoon.NumberOfSoldiers = Convert.ToInt32(chunks[1]); platoon.Terrain = terrains[i]; platoons.Add(platoon); } return(platoons); }
/// <summary> /// Итератор /// </summary> public static void GoIteratorPlatoonRollCall() { Platoon platoon = new Platoon("2СИ-15"); platoon.AddSolder("Халилов ", "Старший стрелок"); platoon.AddSolder("Одилов ", "Гранатометчик"); platoon.AddSolder("Шарков ", "Помощник гранатометчика"); platoon.AddSolder("Лепезин ", "Стрелок"); platoon.AddSolder("Дадашев ", "Стрелок"); platoon.AddSolder("Нагель ", "Пулеметчик"); platoon.AddSolder("Андрюков", "Снайпер"); RollCall rollCall = new RollCall(); Print(rollCall.Begin(platoon)); Console.ReadKey(); }
public int Add(Platoon platoon) { this.platoons.Add(platoon); return this.platoons.SaveChanges(); }
public int Delete(Platoon id) { this.platoons.Delete(id); return this.platoons.SaveChanges(); }
public int Update(Platoon platoon) { this.platoons.Update(platoon); return this.platoons.SaveChanges(); }