示例#1
0
        // returns the length of the created platform
        private PlatformObject SpawnPlatform(int localIndex, ObjectLocation location, Vector3 position, Vector3 direction, bool activateImmediately)
        {
            PlatformObject platform     = (PlatformObject)infiniteObjectManager.ObjectFromPool(localIndex, ObjectType.Platform);
            Quaternion     lookRotation = Quaternion.LookRotation(direction);

            platform.Orient(position + (direction * platformSizes[localIndex].z / 2), lookRotation);
            if (activateImmediately)
            {
                platform.Activate();
            }

            int            objectIndex     = infiniteObjectManager.LocalIndexToObjectIndex(localIndex, ObjectType.Platform);
            InfiniteObject prevTopPlatform = infiniteObjectHistory.ObjectSpawned(objectIndex, 0, location, lookRotation.eulerAngles.y, ObjectType.Platform, platform);

            // the current platform now becames the parent of the previous top platform
            if (prevTopPlatform != null)
            {
                prevTopPlatform.SetInfiniteObjectParent(platform);
            }
            else
            {
                infiniteObjectHistory.SetBottomInfiniteObject(location, false, platform);
            }
            infiniteObjectHistory.AddTotalDistance(platformSizes[localIndex].z, location, false, spawnData.section);

            return(platform);
        }
示例#2
0
    // Spawn platform
    private PlatformObject SpawnPlatform(int localIndex, Direction locationDirection, Vector3 position,
                                         Vector3 direction, bool activateImmediately)
    {
        PlatformObject platform     = (PlatformObject)ObjectPool.instance.GetObjectFromPool(localIndex, ObjectType.Platform);
        Quaternion     lookRotation = Quaternion.LookRotation(direction);

        platform.Orient(position + (direction * platformSizes[localIndex].z / 2), lookRotation);
        if (activateImmediately)
        {
            platform.Activate();
        }

        int         objectIndex     = ObjectPool.instance.GetObjectIndexFromLocalIndex(localIndex, ObjectType.Platform);
        BasicObject prevTopPlatform = ObjectHistory.instance.ObjectSpawned(objectIndex, 0, locationDirection,
                                                                           lookRotation.eulerAngles.y, ObjectType.Platform, platform);

        // the current platform now becames the parent of the previous top platform
        if (prevTopPlatform != null)
        {
            prevTopPlatform.SetObjectParent(platform);
        }
        else
        {
            ObjectHistory.instance.SetBottomObject(locationDirection, IS_PLATFORM, platform);
        }
        ObjectHistory.instance.AddTotalDistance(platformSizes[localIndex].z, locationDirection, IS_PLATFORM, spawnData.section);

        return(platform);
    }