示例#1
0
    // Assign index for object
    // This also has the responsibility of adding indices for the linked platform
    public override void AssignIndexToObject(BasicObject targetObject, int index)
    {
        base.AssignIndexToObject(targetObject, index);

        for (int i = 0; i < linkedPlatforms.Count; ++i)
        {
            if (linkedPlatforms[i].AssignIndexToObject(targetObject, index))
            {
                PlatformObject platform = targetObject as PlatformObject;
                platform.EnableLinkScenes();
                (thisObject as SceneObject).isForSectionTransition = platform.isForSectionTransition;
                break;
            }
        }
    }