示例#1
0
文件: Planet.cs 项目: TuLLVC/perontor
 void Awake()
 {
     Debug.Log("making geometry");
     geometry = gameObject.AddComponent<PlanetaryGeometry>();
 }
示例#2
0
    List <Tile> selectedTiles = new List <Tile>();   //  used for passing lists of triangles/tiles to submeshs to change highlighted tiles

    void Awake()
    {
        Debug.Log("making geometry");
        geometry = gameObject.AddComponent <PlanetaryGeometry>();
    }