// Start is called before the first frame update void Start() { m_spawnTime = m_defaultSpawnTime; m_astroidTexture = m_textureGenerator.GenerateTexture(256, 256, 100f); m_planet.Init(); m_currentAstroidSpawnerAngle = m_planet.m_angle + m_astroidSpawnerAngleDeviation; StartCoroutine(MaybeSpawnAProblem()); }