private void ReleaseMeFilthyHands() { m_planetController.Release(); m_isGrabbed = false; m_rigidBody.isKinematic = false; m_rigidBody.velocity = m_planetController.GetHandVelocity(); m_rigidBody.constraints = ~RigidbodyConstraints.FreezeAll; m_rigidBody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX; }