public void Restart() { dead = false; lifetime = 2f; theList = PinZiGM.QuestionList(); spriteNo = theList [Random.Range(0, theList.Count / 2)]; var renderer = GetComponent <SpriteRenderer> (); renderer.sprite = spritePianPang [7 - spriteNo]; }
void GenerateQn() { PinZiGM.SetChooseZero(); for (int i = 0; i < 4; i++) { pos[i] = new Vector3(-3 + i * 2, 1, -3); } for (int i = 0; i < 4; i++) { GameObjectUtility.customInstantiate(prefabPianPang, pos [i]); } }
// Use this for initialization void Start() { theList = PinZiGM.QuestionList(); }