// Update is called once per frame void Update() { if (GetComponent <mouseHovor>().mouseOver == true && Player.AllPlayers[0].input.GetKey("interact")) { //Debug.Log(ThisItem.GetPosition()); if (Player.AllPlayers[0].AddItemToInventory(ThisItem.GetName())) { transform.parent = null; GetComponent <MeshCollider>().isTrigger = true; GetComponent <mouseHovor>().enabled = false; GetComponent <mouseHovor>().mouseOver = false; } } }