示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (cooldown > 0.0f)
     {
         cooldown -= Time.deltaTime;
     }
     if (cooldown <= 0.0f && PickUp.GetCount() < maxPickUps)
     {
         SetCooldown();    //When it's time, set neww cooldown
         CmdSpawnPickUp(); //Spawn nwe pickup
     }
 }