Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (GetComponent <mouseHovor>().mouseOver == true && Player.AllPlayers[0].input.GetKey("interact"))
     {
         //Debug.Log(ThisItem.GetPosition());
         if (Player.AllPlayers[0].AddItemToInventory(ThisItem.GetName()))
         {
             transform.parent = null;
             GetComponent <MeshCollider>().isTrigger = true;
             GetComponent <mouseHovor>().enabled     = false;
             GetComponent <mouseHovor>().mouseOver   = false;
         }
     }
 }