/// <summary> /// Gets the velocity of the given point using values retrieved directly from the rigidbody. /// </summary> public VelocityData GetCurrentVelocityData(Vector3 point) { return(new VelocityData(CurrentVelocity, PhysicsUtilities.CalculateTangentialVelocity(point, CurrentAngularVelocity, CurrentWorldCenterOfMass))); }