/// <summary>
 /// Gets the velocity of the given point using values retrieved directly from the rigidbody.
 /// </summary>
 public VelocityData GetCurrentVelocityData(Vector3 point)
 {
     return(new VelocityData(CurrentVelocity, PhysicsUtilities.CalculateTangentialVelocity(point, CurrentAngularVelocity, CurrentWorldCenterOfMass)));
 }