// Setup private IEnumerator Setup_Enter() { Debug.Log("[Setup] Enter"); PhotonUtils.SetPlayerCustomProperty(PhotonNetwork.player, s_PlayerJoined_PropertyKey, false); yield return(StartCoroutine(UnloadUnusedAssets())); yield return(StartCoroutine(LoadMap())); SetupPlayerProperty(); CreateCamera(); LoadObjectPools(); SetupTrueSyncManager(); CreateMatchController(); SetupInputModule(); SetupAudio(); ProceedTo(tnMultiplayerGameState.Initialize); }
private void WritePlayerProperty(int i_Ping) { PhotonUtils.SetPlayerCustomProperty(PhotonPropertyKey.s_PlayerCustomPropertyKey_Ping, i_Ping); }
private void SetupPlayerProperty() { PhotonUtils.SetPlayerCustomProperty(PhotonNetwork.player, s_RematchVoted_PropertyKey, false); }
private void NotifyJoin() { PhotonUtils.SetPlayerCustomProperty(PhotonNetwork.player, s_PlayerJoined_PropertyKey, true); }