コード例 #1
0
    // Setup

    private IEnumerator Setup_Enter()
    {
        Debug.Log("[Setup] Enter");

        PhotonUtils.SetPlayerCustomProperty(PhotonNetwork.player, s_PlayerJoined_PropertyKey, false);

        yield return(StartCoroutine(UnloadUnusedAssets()));

        yield return(StartCoroutine(LoadMap()));

        SetupPlayerProperty();

        CreateCamera();

        LoadObjectPools();

        SetupTrueSyncManager();
        CreateMatchController();

        SetupInputModule();

        SetupAudio();

        ProceedTo(tnMultiplayerGameState.Initialize);
    }
コード例 #2
0
 private void WritePlayerProperty(int i_Ping)
 {
     PhotonUtils.SetPlayerCustomProperty(PhotonPropertyKey.s_PlayerCustomPropertyKey_Ping, i_Ping);
 }
コード例 #3
0
 private void SetupPlayerProperty()
 {
     PhotonUtils.SetPlayerCustomProperty(PhotonNetwork.player, s_RematchVoted_PropertyKey, false);
 }
コード例 #4
0
 private void NotifyJoin()
 {
     PhotonUtils.SetPlayerCustomProperty(PhotonNetwork.player, s_PlayerJoined_PropertyKey, true);
 }