void Start()
        {
            PhotonNetwork.isMessageQueueRunning = true;

#if UNITY_EDITOR
            if (!PhotonUtils.IsConnected())
            {
                PhotonUtils.Login("test1", true).FireAndForget();
            }
#endif
        }
示例#2
0
        public async Task <IResult <string, Unit> > Login(string roomName)
        {
            var createRoom = true;

#if UNITY_ANDROID && !UNITY_EDITOR
            createRoom = false;
#endif

            var result = await PhotonUtils.Login(roomName, createRoom);

            if (result.IsSuccess)
            {
                PhotonNetwork.isMessageQueueRunning = false;
            }

            return(result);
        }