void Start() { PhotonNetwork.isMessageQueueRunning = true; #if UNITY_EDITOR if (!PhotonUtils.IsConnected()) { PhotonUtils.Login("test1", true).FireAndForget(); } #endif }
public async Task <IResult <string, Unit> > Login(string roomName) { var createRoom = true; #if UNITY_ANDROID && !UNITY_EDITOR createRoom = false; #endif var result = await PhotonUtils.Login(roomName, createRoom); if (result.IsSuccess) { PhotonNetwork.isMessageQueueRunning = false; } return(result); }