示例#1
0
    public void moveScene()
    {
        photonB = null;//FAIRE GAFFE MODIFIE APRES

        if (Global.isVR == true)
        {
            PlayerPrefs.SetInt("activeAr", 1);
            PhotonNetwork.LoadLevel("MarioMapAR");
        }
        else
        {
            PlayerPrefs.SetInt("activeAr", 0);
            PhotonNetwork.LoadLevel("MarioMapNoAr");
        }
    }
示例#2
0
 public void moveScene()
 {
     photonB = null;
     PhotonNetwork.LoadLevel("MultiplayerSceneGame");
 }