// Use this for initialization void Start() { ant = FindObjectOfType <AI_Ant>(); home = FindObjectOfType <Home_Script>(); foodText = GameObject.Find("FoodStat").GetComponent <Text>(); moneyText = GameObject.Find("MoneyStat").GetComponent <Text>(); foodSuppliesText = GameObject.Find("FoodSuppliesStat").GetComponent <Text>(); antStateText = GameObject.Find("StateStat").GetComponent <Text>(); FoodArrowUp = GameObject.Find("FoodArrowUp").GetComponent <Image>(); FoodArrowDown = GameObject.Find("FoodArrowDown").GetComponent <Image>(); MoneyArrowUp = GameObject.Find("MoneyArrowUp").GetComponent <Image>(); MoneyArrowDown = GameObject.Find("MoneyArrowDown").GetComponent <Image>(); //HungerArrowUp.enabled = false; //HungerArrowDown.enabled = false; FoodArrowUp.enabled = false; FoodArrowDown.enabled = false; MoneyArrowUp.enabled = false; MoneyArrowDown.enabled = false; // manipulator canvas: currentSalary = GameObject.Find("CurrentSalary").GetComponent <Text>(); currentFoodPrice = GameObject.Find("CurrentFoodPrice").GetComponent <Text>(); currentFoodPack = GameObject.Find("CurrentFoodPack").GetComponent <Text>(); currentEnergyConsumption = GameObject.Find("CurrentConsumption").GetComponent <Text>(); salarySlider = GameObject.Find("SalarySlider").GetComponent <Slider>(); foodPriceSlider = GameObject.Find("FoodSlider").GetComponent <Slider>(); foodPackSlider = GameObject.Find("FoodPackSlider").GetComponent <Slider>(); energySlider = GameObject.Find("EnergySlider").GetComponent <Slider>(); // currentFoodPack = GameObject.Find("CurrentS").GetComponent<Text>(); salarySlider.value = 4; foodPriceSlider.value = 3; foodPackSlider.value = 4; energySlider.value = 0.5f; }
// Use this for initialization void Start() { food = 10f; // counter that affects to energ money = 10f; satisfied = food * 0.99f; // at 10 food this limit will be 8 hunger = food * 0.3f; // ant will head back home when its hunger is 3 UIController = FindObjectOfType <AntUIcontroller>(); homeScript = FindObjectOfType <Home_Script>(); storeScript = FindObjectOfType <Store_Script>(); workScript = FindObjectOfType <Work_Script>(); home = GameObject.Find("home").GetComponent <Transform>(); work = GameObject.Find("work").GetComponent <Transform>(); store = GameObject.Find("store").GetComponent <Transform>(); homeLocation = home.transform.position; workLocation = work.transform.position; storeLocation = store.transform.position; //feed = false; hungerBoolean = false; brokeBoolean = false; AntBehaviourState = 0; }
private void Start() { ant = GameObject.Find("Ant").GetComponent <AI_Ant>(); homeScript = GameObject.Find("home").GetComponent <Home_Script>(); UIcont = FindObjectOfType <AntUIcontroller>(); }