public void moveScene() { photonB = null;//FAIRE GAFFE MODIFIE APRES if (Global.isVR == true) { PlayerPrefs.SetInt("activeAr", 1); PhotonNetwork.LoadLevel("MarioMapAR"); } else { PlayerPrefs.SetInt("activeAr", 0); PhotonNetwork.LoadLevel("MarioMapNoAr"); } }
public void moveScene() { photonB = null; PhotonNetwork.LoadLevel("MultiplayerSceneGame"); }