public void Attack(Personnage Enemy) { if (getIdentity() == "Player") { SoundScript.Instance.MakePlayerAttackSound(); } else if (getIdentity() == "Enemy") { SoundScript.Instance.MakeenemyAttackSound(); } Enemy.Defend(this); decreaseSpeed(1); if (speed <= 0 && getIdentity() == "Player") { movementSynchronisation(); } }