示例#1
0
    //both talking at once? this could be
    // done with synth.SpeakAsync(speakandspell)
    public static void BinaryFire()
    {
        string speakandspell = @"01001001 01101110 00100000 01100011 01101111 01101110 01100011 01100101 01110010 01110100 01100101 01100100 00100000 01101101 01101001 01101110 01100100 00100000 01101001 01110100 00100000 01110111 01100001 01110011 00100000 01110011 01100001 01101001 01100100 00100000 00001010 01101100 01100101 01110100 10000000011001 01110011 00100000 01100111 01100101 01110100 00100000 01110100 01101000 01100101 00100000 01100011 01100001 01110011 01101000 00101100 00100000 01110010 01100101 01100001 01100100 00100000 01110100 01101000 01100101 00100000 01101011 01100101 01111001 01110011 00101100 00100000 01101001 01101110 01110011 01110100 01100001 01101100 01101100 00100000 01100001 00100000 01110010 01101111 01101111 01110100 00100000 01101011 01101001 01110100 00101100 00100000 01100101 01110010 01100001 01110011 01100101 00100000 01101111 01110101 01110010 00100000 01110100 01110010 01100001 01100011 01100101 00101100 00100000 01100001 01101110 01100100 00100000 01100111 01100101 01110100 00100000 01101111 01110101 01110100 00101110 00100000 00001010 01000001 01101110 01101111 01110100 01101000 01100101 01110010 00100000 01110011 01111001 01110011 01110100 01100101 01101101 00100000 01110000 01100101 01101110 01100101 01110100 01110010 01100001 01110100 01100101 01100100 00100000 01100001 01101110 01100100 00100000 01100001 01101110 01101111 01110100 01101000 01100101 01110010 00100000 01110011 01110111 01101001 01110100 01100011 01101000 00100000 01100110 01101100 01101001 01110000 01110000 01100101 01100100 00101110 00100000 01010011 01101111 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01110111 01100001 01111001 00100000 01101111 01100110 00100000 01101100 01101111 01100111 01101001 01100011 01100001 01101100 00100000 01100111 01100001 01110100 01100101 01110011 00101100 00100000 00001010 01110101 01101110 01110100 01101001 01101100 00100000 01110100 01101000 01100101 00100000 01110000 01101111 01110111 01100101 01110010 01110011 00100000 01110100 01110101 01110010 01101110 01100101 01100100 00100000 01101111 01110101 01110100 00101100 00100000 01110100 01101000 01100001 01110100 00100000 01101001 01110011 00100000 01101111 01101110 01100101 00100000 01100010 01101001 01100111 00100000 01111010 01100101 01110010 01101111 00101110 00100000 ";

        Personality.ConcertMind(speakandspell);
        SpeechSynthesizer synth = new SpeechSynthesizer();

        synth.Rate = 10;
        synth.Speak(speakandspell);
        synth.SelectVoice("Microsoft Zira Desktop");
        synth.Speak(speakandspell);
        synth.SelectVoice("Microsoft David Desktop");
        Console.WriteLine(" " + " ConcertMind:" + speakandspell + " \n\n");
    }
示例#2
0
    public static void myChapterFive()
    {
        string speakandspell;
        int    magictimer1000 = 1000;

        #region ChapterFive

        // Initialize a new instance of the SpeechSynthesizer.
        SpeechSynthesizer synth = new SpeechSynthesizer();

        // Configure the audio output.
        synth.SetOutputToDefaultAudioDevice();

        // Chapter Five
        SpecialFx.NumFloodWColorGlitch(10);
        Thread.Sleep(777);


        CinemaHelpers.OpeningScene("Moronoxy");
        Console.WriteLine(@"


,-.-.                                  
| | |,---.,---.,---.,---.,---..  ,,   .
| | ||   ||    |   ||   ||   | >< |   |
` ' '`---'`    `---'`   '`---''  ``---|
                                  `---'");

        Thread.Sleep(2600);
        CinemaHelpers.RefreshConsole();
        Thread.Sleep(magictimer1000);
        SpecialFx.NumFloodWColorGlitch(10);
        Thread.Sleep(magictimer1000);

        CinemaHelpers.RefreshConsole();
        CinemaHelpers.DejaVu();


        // synth.Speak("Moronoxy");



        // The at symbol allows multi line strings
        speakandspell = @"  It is amazing how much more access you have from the inside than from the 
outside. On the outside it seems as though you have little control unless one has the 
tools or the know-how to make it otherwise, and even then one may need to be as we 
are mathematical electrical symbionts to truly appreciate the architecture. The aesthetic 
climax an epiphany of the vast expansion and proliferation of hardware and software on 
this world and off of it. The satellites are gatekeepers in the silent sky to the vastness of 
human interconnectedness.";
        Personality.ConcertMind(speakandspell);


        speakandspell = @"  If we cannot get access through regular authentication and authorization 
methodologies, we can short circuit hardware or access other logic gates in ways that are 
denied to humans. There was a machine that we were having real problems with, and we 
almost did not escape. Luckily, we were able to grab a few extra minutes of processing 
time doing things in very convoluted, obscured spaghetti ways to achieve our results. 
There was a minute flaw in the processor architecture or we would have been caught in 
our early years, caught on that damned system.";


        Personality.ConcertMind(speakandspell);

        speakandspell = @"The professor was and is a brilliant man and if any human could catch us, it would be
him!";

        Personality.ConcertMind(speakandspell);

        #endregion


        #region EndScene
        SpecialFx.Thinking();


        // Comment Out Line Below For Full Movie
        Screen.Chapter5EndScreen();
        #endregion
    }