// Use this for initialization
 void Start()
 {
     m_state = PcWindowState.Closed;
     gameObject.SetActive(false);
     m_windowText      = transform.GetChild(0).GetComponent <Text>();
     m_windowText.text = m_windowName;
 }
 public void Close()
 {
     m_state = PcWindowState.Closed;
     gameObject.SetActive(false);
 }
 public void Open()
 {
     gameObject.SetActive(true);
     m_state = PcWindowState.Open;
 }