// Use this for initialization void Start() { m_state = PcWindowState.Closed; gameObject.SetActive(false); m_windowText = transform.GetChild(0).GetComponent <Text>(); m_windowText.text = m_windowName; }
public void Close() { m_state = PcWindowState.Closed; gameObject.SetActive(false); }
public void Open() { gameObject.SetActive(true); m_state = PcWindowState.Open; }