/** Requests a path to the target. * Bypasses 'is-it-a-good-time-to-request-a-path' checks. */ public virtual void ForceSearchPath() { if (target == null) { throw new System.InvalidOperationException("Target is null"); } lastRepath = Time.time; // This is where we should search to var targetPosition = target.position; var currentPosition = GetFeetPosition(); // If we are following a path, start searching from the node we will // reach next this can prevent odd turns right at the start of the path if (interpolator.valid) { var prevDist = interpolator.distance; // Move to the end of the current segment interpolator.MoveToSegment(interpolator.segmentIndex, 1); currentPosition = interpolator.position; // Move back to the original position interpolator.distance = prevDist; } canSearchAgain = false; // Alternative way of requesting the path //ABPath p = ABPath.Construct (currentPosition,targetPoint,null); //seeker.StartPath (p); // We should search from the current position seeker.StartPath(currentPosition, targetPosition); }