public override void InitializeAgent() { playerRigidbody = GetComponent <Rigidbody>(); pastPlayerController = pastPlayer.GetComponent <PastPlayerController>(); redMode = SceneManager.GetActiveScene().name.Equals("Red Mode Level 1"); }
// Start is called before the first frame update void Start() { playerRigidbody = GetComponent <Rigidbody>(); pastPlayerController = pastPlayer.GetComponent <PastPlayerController>(); g = new GunMechanics(transform, shotgun, source, firerate, impact, this); }