Пример #1
0
 public override void InitializeAgent()
 {
     playerRigidbody      = GetComponent <Rigidbody>();
     pastPlayerController = pastPlayer.GetComponent <PastPlayerController>();
     redMode = SceneManager.GetActiveScene().name.Equals("Red Mode Level 1");
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     playerRigidbody      = GetComponent <Rigidbody>();
     pastPlayerController = pastPlayer.GetComponent <PastPlayerController>();
     g = new GunMechanics(transform, shotgun, source, firerate, impact, this);
 }