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C# (CSharp) ParticleSystem.Deactivate示例
编程语言:
C# (CSharp)
类/类型:
ParticleSystem
方法/功能:
Deactivate
hotexamples.com的示例:
1
C# (CSharp) ParticleSystem.Deactivate - 已找到1个示例
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ParticleSystem.Deactivate
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
AddParticle(30)
Clear(30)
Add(29)
AddEmitter(11)
AddForce(11)
AttachEmitter(9)
AddParticles(8)
AddConstraint(7)
SetAcceleration(6)
OneShot(6)
SetFadeOut(6)
SetRotationSpeedRange(5)
CreateInstance(5)
CopyManagedJobData(4)
SetScaleRange(4)
AddParticleType(4)
CreateParticleSystemAttachedToEntity(4)
UpdateDrawCache(3)
SetSpeedByComponentsRange(3)
AddEffect(3)
SetInitialRotationRange(3)
AddModifier(2)
SetSpeedModuleAndAngleRange(2)
AddAffector(2)
SetRotationSpeed(2)
AcquireTxture(2)
Min(1)
UpdateEmitPoint(1)
GetParticleEmitterEnumerable(1)
fixChildRefs(1)
getParticleColorBuffer(1)
getParticleCount(1)
getParticlePositionBuffer(1)
Max(1)
Create(1)
EmitWithGravity(1)
ClearParticles(1)
AddInstance(1)
AddParticleGlobalModule(1)
AddParticleInBasic(1)
AddPerParticleModule(1)
BombExplosion(1)
BombTrail(1)
CheckVertexStreamsMatchShader(1)
Clone(1)
Deactivate(1)
CoPlayBackward(1)
CompareTag(1)
Copy(1)
Activate(1)
常用方法
AddParticle (30)
Clear (30)
Add (29)
AddEmitter (11)
AddForce (11)
AttachEmitter (9)
AddParticles (8)
AddConstraint (7)
SetAcceleration (6)
OneShot (6)
常用方法
SetFadeOut (6)
SetRotationSpeedRange (5)
CreateInstance (5)
CopyManagedJobData (4)
SetScaleRange (4)
AddParticleType (4)
CreateParticleSystemAttachedToEntity (4)
UpdateDrawCache (3)
SetSpeedByComponentsRange (3)
AddEffect (3)
SetInitialRotationRange (3)
AddModifier (2)
SetSpeedModuleAndAngleRange (2)
AddAffector (2)
SetRotationSpeed (2)
AcquireTxture (2)
Min (1)
UpdateEmitPoint (1)
GetParticleEmitterEnumerable (1)
fixChildRefs (1)
常用方法
SetInitialRotationRange (3)
AddModifier (2)
SetSpeedModuleAndAngleRange (2)
AddAffector (2)
SetRotationSpeed (2)
AcquireTxture (2)
Min (1)
UpdateEmitPoint (1)
GetParticleEmitterEnumerable (1)
fixChildRefs (1)
getParticleColorBuffer (1)
getParticleCount (1)
getParticlePositionBuffer (1)
Max (1)
Create (1)
EmitWithGravity (1)
ClearParticles (1)
AddInstance (1)
AddParticleGlobalModule (1)
AddParticleInBasic (1)
AddPerParticleModule (1)
BombExplosion (1)
BombTrail (1)
CheckVertexStreamsMatchShader (1)
Clone (1)
Deactivate (1)
CoPlayBackward (1)
CompareTag (1)
Copy (1)
Activate (1)
常用方法
getParticleColorBuffer (1)
getParticleCount (1)
getParticlePositionBuffer (1)
Max (1)
Create (1)
EmitWithGravity (1)
ClearParticles (1)
AddInstance (1)
AddParticleGlobalModule (1)
AddParticleInBasic (1)
AddPerParticleModule (1)
BombExplosion (1)
BombTrail (1)
CheckVertexStreamsMatchShader (1)
Clone (1)
Deactivate (1)
CoPlayBackward (1)
CompareTag (1)
Copy (1)
Activate (1)
CreateParticle (1)
Czysc (1)
DORestart (1)
getParticleRadius (1)
示例#1
0
显示文件
文件:
ParticleEffect.cs
项目:
ixi150/Xunity
protected override void OnStoppedPlaying() { currentEffect.Deactivate(); }