public void Fuel(GameResource fromResource) { Debug.Log(fromResource != null); if (!Accepts(fromResource)) { return; } ParticleControllerInstance.PlayResourceParticle(this, fromResource); switch (fromResource.ThisEffectType) { case ResourceEffectType.Fuel: CurFuel = CurFuel + fromResource.EffectIntensity; break; } HoveredResource = null; }