void Start() { camCtrl.Init(); waveCtrl.Init(); buildingCtrl.Init(); uiCtrl.Init(); partCtrl.Init(); audioCtrl.Init(); Init(); //DEBUG StartWave(); }
private IEnumerator GameInit() { chartEle = SetChartDifficlty(StaticValue.difficulty); gaugeRule = (int)StaticValue.gaugeRule; noteSpeed = StaticValue.noteSpeed; judgeStyle = StaticValue.judgeStyle; System.Array.Resize(ref uiData.judgeCount, timingRange[(int)judgeStyle].judges.Length); ChartStruct chart = musicStruct.charts[chartEle]; timeController.Init(chart); tutorialController.Init(isTutorial); // 各コントローラーの初期化処理を非同期で行う yield return(StartCoroutine(notesController.GenerateNotes(gaugeStructs.gaugeRules[gaugeRule], chart, laneObjs))); yield return(StartCoroutine(measureController.Init(chart, laneObjsParent))); yield return(StartCoroutine(inputController.Init(laneObjs.Length))); yield return(StartCoroutine(starCountroller.Init())); yield return(StartCoroutine(particleController.Init())); yield return(StartCoroutine(LoadAudioData(musicStruct.musicFileName, loadName))); RenderSettings.skybox = backGroundData.backGroundMaterials[(int)musicStruct.backGroundType]; notesController.UpdateManage(noteSpeed); measureController.MoveMeasure(noteSpeed, chart); // ScoreCountの計算 uiData.maxScoreCount = notesController.totalCombo * timingRange[(int)judgeStyle].judges[(int)JudgeType.Just].scoreCount; uiData.totalGaugeCount = notesController.totalGaugeCount; uiData.noteSpeed = noteSpeed; uiData.bpm = chart.bpm; uiData.gaugePer = gaugeStructs.gaugeRules[gaugeRule].startPar; growAnim.SetFloat("Speed", chart.bpm / 120); musicSource.volume = musicStruct.musicVolume; uiCountroller.Init( uiData: uiData, gaugeRule: gaugeStructs.gaugeRules[gaugeRule], trackCount: StaticValue.trackCount, musicName: musicStruct.musicName, artistName: musicStruct.composer, difficulty: chart.difficulty, level: chart.level, timeLength: Clac.TimeByTimingCount( count: chart.chartLength, oneBeatCount: Clac.OneBeatCount(chart.beat, chart.beatParam), musicOffset: chart.musicOffset, bpm: chart.bpm, tempoChanger: chart.tempoChangers), isDemo: isDemoPlay, isTutorial: isTutorial ); yield return(null); System.GC.Collect(); yield return(null); isInitFinish = true; cookpitUIAnim.SetBool("Show", true); if (isDemoPlay || isTutorial) { // デモプレイ、チュートリアルはすぐに始める cookpitUIAnim.SetTrigger("NonAnim"); isStarting = true; } else { keyInfoAnim.SetBool("KeyShow", true); yield return(new WaitForSeconds(1.0f)); } }