private void AttachBloodHead(GameObject head) { var controller = new ParticleController(); var path = StringUtil.PathBuilder( CombatGUIParams.EFFECTS_PATH, CombatGUIParams.SLASH_FATALITY, CombatGUIParams.PARTICLES_EXTENSION); var blood = controller.CreateParticle(path); var script = blood.AddComponent <SDestroyByLifetime>(); script.Init(blood, 4f); controller.AttachParticle(head, blood); }
private void ProcessParticles(CChar c) { if (this._data.ParticlePath != null && !this._data.ParticlePath.Equals("")) { var path = StringUtil.PathBuilder( CombatGUIParams.EFFECTS_PATH, this._data.ParticlePath, CombatGUIParams.PARTICLES_EXTENSION); var controller = new ParticleController(); var particles = controller.CreateParticle(path); var script = particles.AddComponent <SDestroyByLifetime>(); script.Init(particles, CombatGUIParams.PARTICLE_DUR); controller.AttachParticle(c.GameHandle, particles); } }
private void AttachBloodParticles(object o) { var controller = new ParticleController(); var path = StringUtil.PathBuilder( CombatGUIParams.EFFECTS_PATH, "Bleed", CombatGUIParams.PARTICLES_EXTENSION); var particles = controller.CreateParticle(path); if (particles != null) { controller.AttachParticle(this._targetHandle, particles); } var script = particles.AddComponent <SDestroyByLifetime>(); script.Init(particles, 1f); }
// TODO: Move particle creation to load from .xml files private void CreateWaterParticles(CChar c, MTile t) { var controller = new ParticleController(); var path = StringUtil.PathBuilder( CombatGUIParams.EFFECTS_PATH, "Water", CombatGUIParams.PARTICLES_EXTENSION); var particles = controller.CreateParticle(path); if (particles != null) { controller.AttachParticle(t.Controller.Handle, particles); } var script = particles.AddComponent <SDestroyByLifetime>(); script.Init(particles, 5f); }
public void ProcessSongFX(MAction a) { var controller = new ParticleController(); var ability = a.ActiveAbility as MSong; VCombatController.Instance.DisplayActionEventName(a); var path = StringUtil.PathBuilder( CombatGUIParams.EFFECTS_PATH, ability.SongType.ToString().Replace("_", ""), CombatGUIParams.PARTICLES_EXTENSION); var particles = controller.CreateParticle(path); var script = particles.AddComponent <SDestroyByLifetime>(); script.Init(particles, 5f); controller.AttachParticle(a.Data.Source.GameHandle, particles); foreach (var hit in a.Data.Hits) { hit.CallbackHandler(this); } }