IEnumerator LoadAssets() { string[] assets = new string[] { "PMain", "PJoinRoom", "PHall", "PAdmin", "PCreateRoom", "PClubList", "PClubDetail", "PClubMessage", "PEditRoom", "PCreateClub", "PJoinClub", "PSetMember", "PRank", "PSetting", "PFeedback", "PClubHistory", "PDetailHistory", "PMessage", "PShare", "PShop" }; foreach (var ab in assets) { yield return(StartCoroutine(PUtils.LoadAsset(transform, ab))); } }
IEnumerator LoadAssets() { string[] ab3d = new string[] { "EastPlayer", "SouthPlayer", "WestPlayer", "NorthPlayer", "light" }; foreach (var ab in ab3d) { yield return(StartCoroutine(PUtils.LoadAsset(null, ab))); } string[] ab2d = new string[] { "MainView" }; foreach (var ab in ab2d) { yield return(StartCoroutine(PUtils.LoadAsset(transform, ab))); } }
static int _m_LoadAsset_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform)); string _name = LuaAPI.lua_tostring(L, 2); System.Collections.IEnumerator gen_ret = PUtils.LoadAsset(_parent, _name); translator.PushAny(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }