Exemplo n.º 1
0
    IEnumerator LoadAssets()
    {
        string[] assets = new string[] { "PMain", "PJoinRoom", "PHall", "PAdmin", "PCreateRoom", "PClubList", "PClubDetail",
                                         "PClubMessage", "PEditRoom", "PCreateClub", "PJoinClub", "PSetMember", "PRank", "PSetting",
                                         "PFeedback", "PClubHistory", "PDetailHistory", "PMessage", "PShare", "PShop" };

        foreach (var ab in assets)
        {
            yield return(StartCoroutine(PUtils.LoadAsset(transform, ab)));
        }
    }
Exemplo n.º 2
0
    IEnumerator LoadAssets()
    {
        string[] ab3d = new string[] { "EastPlayer", "SouthPlayer", "WestPlayer", "NorthPlayer", "light" };
        foreach (var ab in ab3d)
        {
            yield return(StartCoroutine(PUtils.LoadAsset(null, ab)));
        }

        string[] ab2d = new string[] { "MainView" };
        foreach (var ab in ab2d)
        {
            yield return(StartCoroutine(PUtils.LoadAsset(transform, ab)));
        }
    }
Exemplo n.º 3
0
        static int _m_LoadAsset_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
                    string _name = LuaAPI.lua_tostring(L, 2);

                    System.Collections.IEnumerator gen_ret = PUtils.LoadAsset(_parent, _name);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }