static int _m_layout_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Transform _tm = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform)); string _child = LuaAPI.lua_tostring(L, 2); PUtils.layout(_tm, _child); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }