示例#1
0
 public void SetDeactivatedStatus()
 {
     OverlaySlot.SetDeselected();
     isLegitTarget = false;
 }
示例#2
0
 public void SetPerformerStatus()
 {
     OverlaySlot.SetSelected();
     OverlaySlot.SetActive();
     isLegitTarget = false;
 }
示例#3
0
 public void SetEnemyTargetStatus(bool legitTarget, bool isCombined)
 {
     OverlaySlot.SetEnemy(isCombined);
     OverlaySlot.SetStatic();
     isLegitTarget = legitTarget;
 }
示例#4
0
 public void SetFriendlyTargetStatus(bool legitTarget)
 {
     OverlaySlot.SetFriendly();
     OverlaySlot.SetStatic();
     isLegitTarget = legitTarget;
 }
示例#5
0
 public void SetMoveTargetStatus(bool legitTarget)
 {
     OverlaySlot.SetMovable();
     OverlaySlot.SetActive();
     isLegitTarget = legitTarget;
 }
示例#6
0
 public void SetFriendlyPerformerStatus(bool legitTarget)
 {
     OverlaySlot.SetFriendly();
     OverlaySlot.SetActive();
     isLegitTarget = legitTarget;
 }