public void SetDeactivatedStatus() { OverlaySlot.SetDeselected(); isLegitTarget = false; }
public void SetPerformerStatus() { OverlaySlot.SetSelected(); OverlaySlot.SetActive(); isLegitTarget = false; }
public void SetEnemyTargetStatus(bool legitTarget, bool isCombined) { OverlaySlot.SetEnemy(isCombined); OverlaySlot.SetStatic(); isLegitTarget = legitTarget; }
public void SetFriendlyTargetStatus(bool legitTarget) { OverlaySlot.SetFriendly(); OverlaySlot.SetStatic(); isLegitTarget = legitTarget; }
public void SetMoveTargetStatus(bool legitTarget) { OverlaySlot.SetMovable(); OverlaySlot.SetActive(); isLegitTarget = legitTarget; }
public void SetFriendlyPerformerStatus(bool legitTarget) { OverlaySlot.SetFriendly(); OverlaySlot.SetActive(); isLegitTarget = legitTarget; }