// Start is called before the first frame update void Start() { thePlayer = FindObjectOfType <PlayerManager>(); //다수의 객체 theCamera = FindObjectOfType <CameraManager>(); theOrder = FindObjectOfType <OrderManager2>(); theFade = FindObjectOfType <FadeManager>(); }
// Use this for initialization void Start() { theOrder = FindObjectOfType <OrderManager2>(); theAudio = FindObjectOfType <AudioManager>(); thePlayerStat = FindObjectOfType <PlayerStat>(); theOOC = FindObjectOfType <OkOrCancel>(); theInven = FindObjectOfType <Inventory>(); }
// Use this for initialization void Start() { count = 0; text.text = ""; listSentences = new List <string>(); listSprites = new List <Sprite>(); listDialogueWindows = new List <Sprite>(); theOrder = FindObjectOfType <OrderManager2>(); }
// Use this for initialization void Start() { instance = this; theAudio = FindObjectOfType <AudioManager>(); theOrder = FindObjectOfType <OrderManager2>(); theDatabase = FindObjectOfType <DatabaseManager>(); theOOC = FindObjectOfType <OkOrCancel>(); theEquip = FindObjectOfType <Equipment>(); inventoryItemList = new List <Item>(); inventoryTabList = new List <Item>(); slots = tf.GetComponentsInChildren <InventorySlot>(); }
// Start is called before the first frame update void Start() { theOrder = FindObjectOfType <OrderManager2>(); theChoice = FindObjectOfType <ChoiceManager>(); }
// Start is called before the first frame update void Start() { theOrder = FindObjectOfType <OrderManager2>(); }
// Start is called before the first frame update void Start() { theOrder = FindObjectOfType <OrderManager2>(); theNumber = FindObjectOfType <NumberSystem>(); }
// Start is called before the first frame update void Start() { theOrder = FindObjectOfType <OrderManager2>(); theDM = FindObjectOfType <DialogueManager>(); }