public void Continue() { activated = false; go.SetActive(false); theOrder.Move(); theAudio.Play(cancel_sound); }
IEnumerator ACoroutine() { flag = true; theOrder.NotMove(); theNumber.ShowNumber(correctNumber); yield return(new WaitUntil(() => !theNumber.activated)); //선택지가 끝나는 순간까지라는 의미 theOrder.Move(); }
IEnumerator ACoroutine() { flag = true; theOrder.NotMove(); theChoice.ShowChoice(choice); yield return(new WaitUntil(() => !theChoice.choiceIng)); //선택지가 끝나는 순간까지라는 의미 theOrder.Move(); Debug.Log(theChoice.GetResult()); //선택됐는지 보여주려고 }
IEnumerator ACoroutine() { flag = true; theOrder.NotMove(); theDM.ShowText(texts); yield return(new WaitUntil(() => !theDM.talking)); theOrder.Move(); }
IEnumerator EventCoroutine() { theOrder.PreLoadCharacter(); theOrder.NotMove(); theDM.ShowDialogue(dialogue_1); yield return(new WaitUntil(() => !theDM.talking)); //대화가 끝날때까지 기다렸다가 대화가 끝나면 이동시킴 theOrder.Move("Player", "RIGHT"); theOrder.Move("Player", "RIGHT"); theOrder.Move("Player", "UP"); yield return(new WaitForSeconds(1f)); theDM.ShowDialogue(dialogue_2); yield return(new WaitUntil(() => !theDM.talking)); theOrder.Move(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.name == "Player") { theOrder.PreLoadCharacter(); for (int i = 0; i < move.Length; i++) { theOrder.Move(move[i].name, move[i].direction); } } }
public void ExitDialogue() { text.text = ""; count = 0; listSentences.Clear(); listSprites.Clear(); listDialogueWindows.Clear(); animSprite.SetBool("Appear", false); animDialogueWindow.SetBool("Appear", false); talking = false; theOrder.Move(); }
// Update is called once per frame void Update() { if (inputKey) { if (Input.GetKeyDown(KeyCode.E)) { activated = !activated; if (activated) { theOrder.NotMove(); theAudio.Play(open_sound); go.SetActive(true); selectedSlot = 0; SelectedSlot(); ClearEquip(); ShowEquip(); ShowTxT(); } else { theOrder.Move(); theAudio.Play(close_sound); go.SetActive(false); ClearEquip(); } } if (activated) { if (Input.GetKeyDown(KeyCode.DownArrow)) { if (selectedSlot < img_slots.Length - 1) { selectedSlot++; } else { selectedSlot = 0; } theAudio.Play(key_sound); SelectedSlot(); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { if (selectedSlot < img_slots.Length - 1) { selectedSlot++; } else { selectedSlot = 0; } theAudio.Play(key_sound); SelectedSlot(); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { if (selectedSlot > 0) { selectedSlot--; } else { selectedSlot = img_slots.Length - 1; } theAudio.Play(key_sound); SelectedSlot(); } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (selectedSlot > 0) { selectedSlot--; } else { selectedSlot = img_slots.Length - 1; } theAudio.Play(key_sound); SelectedSlot(); } else if (Input.GetKeyDown(KeyCode.Z)) { if (equipItemList[selectedSlot].itemID != 0) { theAudio.Play(enter_sound); inputKey = false; StartCoroutine(OOCCoroutine("벗기", "취소")); } } } } }
} // 선택된 아이템 반짝임 효과. // Update is called once per frame void Update() { if (!stopKeyInput) { if (Input.GetKeyDown(KeyCode.I)) { activated = !activated; if (activated) { theAudio.Play(open_sound); theOrder.NotMove(); go.SetActive(true); selectedTab = 0; tabActivated = true; itemActivated = false; ShowTab(); } else { theAudio.Play(cancel_sound); StopAllCoroutines(); go.SetActive(false); tabActivated = false; itemActivated = false; theOrder.Move(); } } // 인벤토리 열고 닫기 if (activated) { if (tabActivated) { if (Input.GetKeyDown(KeyCode.RightArrow)) { if (selectedTab < selectedTabImages.Length - 1) { selectedTab++; } else { selectedTab = 0; } theAudio.Play(key_sound); SelectedTab(); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { if (selectedTab > 0) { selectedTab--; } else { selectedTab = selectedTabImages.Length - 1; } theAudio.Play(key_sound); SelectedTab(); } else if (Input.GetKeyDown(KeyCode.Z)) { theAudio.Play(enter_sound); Color color = selectedTabImages[selectedTab].GetComponent <Image>().color; color.a = 0.25f; selectedTabImages[selectedTab].GetComponent <Image>().color = color; itemActivated = true; tabActivated = false; preventExec = true; ShowItem(); } } // 탭 활성화시 키입력 처리. else if (itemActivated) { if (inventoryTabList.Count > 0) { if (Input.GetKeyDown(KeyCode.DownArrow)) { if (selectedItem + 2 > slotCount) { if (page < (inventoryTabList.Count - 1) / MAX_SLOTS_COUNT) { page++; } else { page = 0; } RemoveSlot(); ShowPage(); selectedItem = -2; } if (selectedItem < slotCount - 1) { selectedItem += 2; } else { selectedItem %= 2; } theAudio.Play(key_sound); SelectedItem(); } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (selectedItem - 2 < 0) { if (page != 0) { page--; } else { page = (inventoryTabList.Count - 1) / MAX_SLOTS_COUNT; } RemoveSlot(); ShowPage(); } if (selectedItem > 1) { selectedItem -= 2; } else { selectedItem = slotCount - selectedItem; } theAudio.Play(key_sound); SelectedItem(); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { if (selectedItem + 1 > slotCount) { if (page < (inventoryTabList.Count - 1) / MAX_SLOTS_COUNT) { page++; } else { page = 0; } RemoveSlot(); ShowPage(); selectedItem = -1; } if (selectedItem < slotCount) { selectedItem++; } else { selectedItem = 0; } theAudio.Play(key_sound); SelectedItem(); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { if (selectedItem - 1 < 0) { if (page != 0) { page--; } else { page = (inventoryTabList.Count - 1) / MAX_SLOTS_COUNT; } RemoveSlot(); ShowPage(); } if (selectedItem > 0) { selectedItem--; } else { selectedItem = slotCount; } theAudio.Play(key_sound); SelectedItem(); } else if (Input.GetKeyDown(KeyCode.Z) && !preventExec) { if (selectedTab == 0) // 소모품 { StartCoroutine(OOCCoroutine("사용", "취소")); } else if (selectedTab == 1) { StartCoroutine(OOCCoroutine("장착", "취소")); } else // 비프음 출력 { theAudio.Play(beep_sound); } } } if (Input.GetKeyDown(KeyCode.X)) { theAudio.Play(cancel_sound); StopAllCoroutines(); itemActivated = false; tabActivated = true; ShowTab(); } } // 아이템 활성화시 키입력 처리. if (Input.GetKeyUp(KeyCode.Z)) // 중복 실행 방지. { preventExec = false; } } // 인벤토리가 열리면 키입력처리 활성화. } }