示例#1
0
        internal void Cleanup(ref WriteableBitmap backbuffer)
        {
            if (backbuffer == null || backbuffer.Width != this.size.Width || backbuffer.Height != this.size.Height)
            {
                backbuffer = new WriteableBitmap(
                    this.size.Width,
                    this.size.Height,
                    96,
                    96,
                    PixelFormats.Pbgra32,
                    BitmapPalettes.WebPalette);
                readBuf = new byte[this.size.Width * this.size.Height * 4];
            }

            GL.ReadPixels(0, 0, this.size.Width, this.size.Height, PixelFormat.Bgra, PixelType.UnsignedByte, readBuf);

            // copy pixels upside down
            backbuffer.Lock();

            var src = new Int32Rect(0, 0, (int)backbuffer.Width, 1);

            for (int y = 0; y < (int)backbuffer.Height; y++)
            {
                src.Y = (int)backbuffer.Height - y - 1;
                backbuffer.WritePixels(src, readBuf, backbuffer.BackBufferStride, 0, y);
            }

            backbuffer.AddDirtyRect(new Int32Rect(0, 0, (int)backbuffer.Width, (int)backbuffer.Height));
            backbuffer.Unlock();
        }
示例#2
0
        private void GlControlPaint(object sender, PaintEventArgs e)
        {
            if (!_loaded)
            {
                GL.ClearColor(Color4.LightSteelBlue);
                GL.Clear(ClearBufferMask.ColorBufferBit);
            }

            else if (!_bound)
            {
                GL.ClearColor(Color4.SteelBlue);
                GL.Clear(ClearBufferMask.ColorBufferBit);
            }

            else if (_screenCap)
            {
                _screenCap = false;
                SuspendLayout();

                _graph.HideUI();
                Size tmp = glControl.Size;
                glControl.Size = new Size(2000, 750);
                CanvasManager.ChangeViewportSize(glControl.Size);

                GL.ClearColor(Color4.White);
                GL.Clear(ClearBufferMask.ColorBufferBit);
                _graph.DrawGraph();

                Bitmap     bmp  = new Bitmap(glControl.Width, this.glControl.Height);
                BitmapData data =
                    bmp.LockBits(glControl.ClientRectangle, ImageLockMode.WriteOnly,
                                 System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                GL.Finish();
                GL.ReadPixels(0, 0, this.glControl.Width, this.glControl.Height, PixelFormat.Bgr, PixelType.UnsignedByte, data.Scan0);
                bmp.UnlockBits(data);
                bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
                bmp.Save(_screenCapFile, ImageFormat.Png);

                glControl.Size = tmp;
                CanvasManager.ChangeViewportSize(glControl.Size);
                _graph.ShowUI();

                ResumeLayout();
            }
            else
            {
                GL.ClearColor(Color4.White);
                GL.Clear(ClearBufferMask.ColorBufferBit);
                _graph.DrawGraph();
            }
            glControl.SwapBuffers();
        }