public void DrawTriangles(string name, int triangleCount)
 {
     if (!_objectsHandleDictionary.ContainsKey(name))
     {
         throw new ApplicationException("Object must be added to the renderer before drawing");
     }
     GL.BindVertexArray(_objectsHandleDictionary[name].ObjectHandle);
     GL.DrawElements(BeginMode.Triangles, triangleCount, DrawElementsType.UnsignedInt, IntPtr.Zero);
 }