public void AddGesture(string strGesture)
        {
            UInt32 status = OpenNIImporter.xnAddGesture(InternalObject, strGesture, IntPtr.Zero);

            WrapperUtils.CheckStatus(status);
        }
        public void AddGesture(string strGesture, BoundingBox3D area)
        {
            UInt32 status = OpenNIImporter.xnAddGesture(InternalObject, strGesture, ref area);

            WrapperUtils.CheckStatus(status);
        }