public void AddGesture(string strGesture) { UInt32 status = OpenNIImporter.xnAddGesture(InternalObject, strGesture, IntPtr.Zero); WrapperUtils.CheckStatus(status); }
public void AddGesture(string strGesture, BoundingBox3D area) { UInt32 status = OpenNIImporter.xnAddGesture(InternalObject, strGesture, ref area); WrapperUtils.CheckStatus(status); }