public Point3D[] ConvertRealWorldToProjective(Point3D[] realWorldPoints) { Point3D[] projective = new Point3D[realWorldPoints.Length]; UInt32 status = OpenNIImporter.xnConvertRealWorldToProjective(this.InternalObject, (uint)realWorldPoints.Length, realWorldPoints, projective); WrapperUtils.CheckStatus(status); return(projective); }